Sunday 13 January 2013

Game Review: Jewel Quest Heritage

Rating: 3/5
Three Reasons to Buy Jewel Quest Heritage:
1. The storyline is detailed and interesting.
2. The match three gameplay is difficult but satisfying.
3. The graphics are intricate and the animations are clever.
Three Reasons to Avoid Buying Jewel Quest Heritage:
1. The match three gameplay has few innovations.
2. The game offers nothing but match three, which can quickly become boring.
3. The sounds in the game are irritating.
Jewel Quest Heritage is a match three game, continuing the popular Jewel Quest franchise. The game follows a basic match three format, with the player shifting jewels across a game board to line up three of the same type. Each time three or more are lined up, they fall away and the tiles that were under them change to gold. The goal is to change the entire board to gold within a time limit.
Jewel Quest is based around the adventuring anthropologist theme that was made popular by films such as Indiana Jones and The Mummy. Solving each grid moves the player forward along a storyline involving stolen treasure, with an animated sequence explaining the next step in the story.
The many game levels are based around a family tree, with puzzle pieces awarded every time a board is solved, and the pieces eventually revealing another member of the family tree, who represents a new level of difficulty in the game.
The storyline is cheesy, but amusing, although it takes itself very seriously, with none of the humour one might expect from an Indiana Jones knock-off. It is detailed, however, and definitely adds something to the game, as well as tying it to the previous Jewel Quest incarnations. The character voices are well acted for a game of this caliber, and the animations are simple, but clever.
The graphics, particularly the backgrounds to each level, are intricate, although not as gorgeous as some match three games. They have small, hidden animations in them that are worth having a look for. The music is not memorable, but nice enough, however the sounds that are emitted when a playing the game are high pitched and irritating and should be quickly muted.
The game play itself is pretty standard match three fare, with some small extras like bonus jewels and variations of the rules of the game. However, for the most part, Jewel Quest Heritage involves playing a difficult, but not hugely varied, match three game over and over again, and if match three isn't the player's cup of tea, they will soon lose interest.
Is it worth the price? This is a solid, well made game, that will provide hours of game play, however it is best suited to dedicated match three players, or those who will only play a board or two every couple of days.




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